Historiographies of Game Studies: What It Has Been, What It Could Be
- Edited by Alisha Karabinus, Carly A. Kocurek, Cody Mejeur, Emma Vossen
Published on July 25, 2025 by punctum books
- Pages
- 780 pages
- Languages
- English
- Dimensions
- 5⤫8 in.
- ISBN (Paperback)
- ISBN: 978-1-68571-200-6 (Paperback)
- ISBN (PDF)
- ISBN: 978-1-68571-201-3 (PDF)
- LCCN
- LCCN: 2025936417
- BISAC subject codes
- BISAC: GAM013000, SOC002010
- Thema subject codes
- THEMA: JBCC, KNTV, UGG
Historiographies of Game Studies offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces.
In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and protected, raising critical questions about who and what gets left out of the field. Over more than two dozen chapters and interviews with leading figures, including Espen Aarseth, Kishonna Gray, Henry Jenkins, Lisa Nakamura, Kentaro Matsumoto, Ken McAllister, and Janet Murray, the contributors offer a dazzling array of insightful provocations that address the formation, propagation, and cultivation of game studies, interrogating not only the field’s pasts but its potential futures and asking us to think deliberately about how academic fields are collectively built.
Contents
Frontmatter (1–15)
Introduction: What Game Studies Has Been, What It Could Be (17–44)
Alisha Karabinus, Carly A. Kocurek, Cody Mejeur, Emma Vossen
The Past, Present, and Future of Game Studies: An Interview with Janet H. Murray (47–65)
Bianca Batti
Young Scholars, and Old Debates: Why the Ludology Versus Narratology “Debate” Cannot Be Forgotten (67–93)
Emma Vossen
Why Are You Being an Ass on the Internet? GamesNetwork, Communities, and History-Making (95–119)
Jennifer deWinter, Gillian Smith
Definitions and Misunderstandings in Game Studies: An Interview with Espen Aarseth (121–145)
Cody Mejeur
Redirecting Ludification: Dutch Game Studies and the Neoliberalization of Academia (147–170)
Dennis Jansen
What Video Games Have Taught Us: Two Decades of Gaming and Learning (171–193)
Kirk M. Lundblade
Video or Digital? Exploring the Use of Terminology and Connected Approaches in the History of Game Studies (195–225)
Jasper van Vught, Joris Veerbeek
Of Parents and Siblings, Disciplines and Debates: Game Studies as Media Culture Studies and the Possibility of Schools of Thought (227–247)
Tobias Unterhuber
Queering the Game Studies Canon: A Polemical Reading of Roger Caillois’s "Man, Play and Games" (251–272)
Bo Ruberg
Ken S. McAllister: Innovation, Collaboration, Humanities? Yes! (273–290)
Judd Ethan Ruggill
Re-Historicizing Game Studies with C.L.R. James (293–306)
Cameron Kunzelman, Michael Lutz
A Story or a Machine? Revisiting the Work of Bohuslav Blažek, the Czechoslovak Pioneer of Game Studies (307–329)
Jaroslav Švelch
On the Political Function of Triflers and Spoilsports in Game Studies (331–354)
Liam Mitchell
My Mother Was a Jump Rope Rhyme: A Game Studies That Might Have Been (355–368)
Carly A. Kocurek
Reflecting on the Evolution of Intersectional Game Studies: An Interview with Lisa Nakamura (369–388)
Sarah Christina Ganzon
Unveiling the Path: Seeing and Doing Game Studies from a Sámi Perspective (389–409)
Outi Kaarina Laiti
Anthropology, Play Studies, and the Entanglements of Game Studies: Two Roads Diverged in an Ivory Wood (411–430)
Laya Liebeseller, Josh Rivers
Autoethnographic Denial: The Disavowal of Game Studies’ Most Fundamental Methodology and the Struggle for Its Realization (433–466)
Stephanie C. Jennings
Down on Luck: Examining the Pervasive Merit-Based Logics in Game Studies (467–490)
Michael Anthony DeAnda
The Separation of Analog and Digital Game Studies (491–510)
Evan Torner
Navigating Public History and Game Preservation: In Conversation with the Computerspielemuseum (511–523)
Racquel M. Gonzales
Archiving Play, Archiving Histories: Preserving Games Hardware, Software, and Experience (525–545)
Lee W. Hibbard
Ludic Dissertations: “Level 101” and Video Games as Playable Scholarship (547–567)
Justin Wigard
Navigating a Complex Space: An Interview with Henry Jenkins (579–608)
betsy brey
Is It All Just Cultural Studies? One Scholar’s Journey into Media and Game Studies (609–630)
Adrienne Shaw
Turns in Game Studies: An Interview with Kishonna L. Gray (631–652)
victoria l. braegger
Confessions of a Game Studies Insider: “Our” Field Needs to Do Better (653–670)
Christopher A. Paul
“Publish in English or It’s Game Over”: On English Linguistic Monopoly in Game Studies (671–696)
Samuel Poirier-Poulin
The Influence of Aesthetics and Semiotics on Game Research in Japan: An Interview with Matsumoto Kentaro (697–715)
Douglas Schules
“There’s Nothing Written about It”: Disciplinarity, Regionality, and the Ghosts Haunting Game Studies (717–734)
Alison Harvey
Definitions, Boundaries, and Issues Week: An Analysis of University Games Courses (735–760)
Alisha Karabinus
Contributor Biographies (761–774)
Biographies
Alisha Karabinus (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University. She researches the intersections between games and rhetoric, and is currently at work on a project exploring professionalization and hobbies.
Carly A. Kocurek (she/her) is Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology. She researches the cultural history of video games with an emphasis on gender identity. Her books include Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017). Currently, she is researching the history and impact of the games for girls movement as part of a project funded by the National Science Foundation. Her articles have appeared in outlets including The American Journal of Play, Feminist Media Histories, Game Studies, Velvet Light Trap, and others.
Cody Mejeur (they/them) is Assistant Professor of Game Studies at University at Buffalo, SUNY. Their work uses games to theorize narrative as an embodied and playful process that constructs how we understand ourselves, our realities, and our differences. They have published on games pedagogy, gender and queerness in games, and video game narratives and player experiences, and they are currently the game director for Trans Folks Walking, a narrative game about trans experiences. They are Director of the Amatryx Gaming Lab & Studio at UB and work with the LGBTQ Video Game Archive on preserving and visualizing LGBTQ representation. They are editor at One Shot: A Journal of Critical Games & Play, and served as Diversity Officer for the Digital Games Research Association.
Emma Vossen(opens in new tab) (she/her) is an Assistant Professor of Game Studies in the Department of Digital Humanities at Brock University, Canada. Her work focuses on the intersections of politics, identity, and technology, particularly in the context of digital games. She has been an outspoken and ongoing voice in the discussion around online radicalization, digital violence, and contemporary fascism since 2013. Many publications, including ABC News, CBC News, NBC News, Wired, Maclean’s Magazine, The Washington Post, University Affairs Magazine, Toxic Avenger Magazine, and Electronic Gaming Monthly, have interviewed her about her work. In 2016, CBC Ideas produced “The Dangerous Game: Gamergate and the ‘Alt-Right,'” a 40-minute radio documentary about her dissertation research, which was broadcast nationally. Vossen is an award-winning public speaker and the co-author and co-editor of the books Feminism in Play (Palgrace Macmillan, 2018) and the former editor-in-chief of First Person Scholar.
Awards
Additional resources
Interview with the editors
Usage metrics
Genres
- Cultural Studies+Critical Theory
- Humanities+University
- Media+Technology
Keywords
- academic institutions
- communication
- game studies
- historiography
- history
- media studies
- play
